I wanted to create a creature for one of my portfolio-pieces, and I decided to make one of my favorite animals: the toad.
I used Zbrush to create the highpoly and Maya for the the lowpoly. I then baked it in Marmoset and textured it using Substance Painter. I rendered it using Unreal Engine, and the enviroment assets (except the rock he’s sitting on) are from Quixel.